Fight as dinosaurs in competitive player vs player ranged combat. The game plays with quick pace and addicting fighting similar to Super Smash Bros. Weapons are abundant as you play in varied level dynamics, cascading down a waterfall or up the earths crust as lava bubbles below. This was a collaborative project in the MSU Game Design Specialization. I created all 2d assets for the game, including textures and icons. Most interesting was imagining and bringing levels to life.

Team: Liang Cui (project manager), Anthony Castro (art), Sam Moore (programming), Ryan Chen (programming), Christopher Ek (programming)

Process Work