Race down harrowing slopes collecting coins, morphing and dashing though hoops and loops to the goal. The objective is to get to the end as quick as possible while still collecting coins to get the highest score. It requires quick reaction and decision-making, offering a challenge and quick replay. On this project I spent time learning Maya to build interesting levels and wild, bonus skins for the shop. Imagining experiences for the user through tedious crafting and testing make the game as enjoyable as it is.
Team: Greg Kozma (design), Xavier Durand-Hollis (programming), Anthony Kazyaka (programming)