This is a collection of mobile apps I've made to practice working with Swift. Projects range from the simple, obligatory to-do app, and reach as far as machine learning and AR.
To-Do App
A simple, colorful to-do app. Create categories and to-do's within each category. Check them off when done, or swipe to delete.
Weather App
Integrates with a weather api to show the current temperature and weather conditions. By default, uses current location, but can be set to any location.
HotDog, Not HotDog
Take a photo and learn if the object you photographed is or is not a hotdog. App makes use of standard Apple CoreML for object identification.
WhatFlower App
Take a photo and identify what flower is in the photo. The app makes use of a pretrained flower classification ML model. Once identified, the app reaches out to Wikipedia and retrieves a short description and image of the identified flower.
AR Ruler
Measure the distance between two points in a physical space.
Dice AR
Dice in augmented reality. Random dice rolled and placed on a plane when the screen is tapped.
Poke AR
Built in Unity3D, this app makes use of Vuforia to identify a predetermined plane (i.e. business card), and if found, places a 3d model at that location.