Web Designer by Day, Game Creator by Night

The 3O Clean

30 Clean connects clean eating challengers, giving them all the support they need in one place. Users can post photos, share stories, find tips and recipes, and be inspired by the successes of all the other challengers.

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Preuss Pets

Preuss Pets has been in business for the last 30 years and was looking for a more immersive experience on their website. They wanted their knowledge and care that they always offer in-store to be just as prominent online. The new design offers numerous gateways to learn more about animals and a look into the lifestyle at Preuss Pets through various photos, videos, and even audio talk shows.

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Jillian's Trousseau

Jillian's Trousseau is a wedding ecommerce site, set to help people build the perfect wedding gift. A trousseau was typically given to a bride on their wedding day, and contained any essentials a new bride may need. Customers at Jillian's Trousseau have the option to build a trousseau on their own, or use a guided, step-by-step trousseau builder.

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Ingham Health Plan

Ingham Health Plan(IHP) is a site redesign for community health access programs. The main goal of the redesign was to connect all various sub divisions of IHP in a way that is easy to navigate and understand.

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Washi Con

I was fortunate enough to be tasked with creating graphic materials for the first ever (and second!), Washi Con, hosted at Eastern Michigan University. Washi Con is an anime, gaming, and cosplay convention. Working with an unusual combination of eggplant, mountain man, and eagle for mascots, it was a unique and exciting challenge to explore illustrative solutions.

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Eat Me!

Eat Me! is a cooking assistant designed with the inspired chef in mind, allowing users to collect appetizing recipes and organize them however they choose. My research for this project began by following my roommate, Vince, as he cooked; I noted how he experimented during the cooking process. He doesn't follow a recipe but instead is driven by instinct and emotion. Through processes of iteration, the Eat Me! app concept came to form.

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Spared Change

Spared Change saves your "extra change" in a digital wallet. Tracking credit card purchases, Spared Change rounds up all purchases to the nearest dollar. Users can withdraw, but also select any number of organizations to donate to. The goal is to give users a way to save money while also providing simple ways to reach out and help worldwide organizations. In a digital world where physical cash is becoming obsolete, there should be a way to help users save their would be extra change.

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DinoFightinSaurs

Fight as dinosaurs in competitive player vs player ranged combat. The game plays with quick pace and addicting fighting similar to Super Smash Bros. Weapons are abundant as you play in varied level dynamics, cascading down a waterfall or up the earths crust as lava bubbles below. This was a collaborative project in the MSU Game Design Specialization. I created all 2d assets for the game, including textures and icons. Most interesting was imagining and bringing levels to life.

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Galactic Civilizations III

Galactic Civilizations III is a space conquest game developed by Stardock game studios. Over the course of 3 months, my team and I had the privilege of porting their ship editor to a mobile ipad application. Although a lot of the primary functions were already determined, we focused heavily on creating as streamlined a process as we could.

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Cyber Slice

Cyber Slice is a digital take on miniature golf . Tee off on your own, or bring some friends to conquer 18 holes of mini-golf goodness. Test your skills, competing for the top score as you make your way through a dastardly mix of traps, jumps, teleporters, and other various obstacles.

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Morph

Race down harrowing slopes collecting coins, morphing and dashing though hoops and loops to the goal. The objective is to get to the end as quick as possible while still collecting coins to get the highest score. It requires quick reaction and decision-making, offering a challenge and quick replay. On this project I spent time learning Maya to build interesting levels and wild, bonus skins for the shop. Imaging experiences for the user through tedious crafting and testing make the game as enjoyable as it is.

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